<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for 2 Cents on MMOs</title>
	<atom:link href="http://pennymo.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://pennymo.com</link>
	<description>My random musings about the gaming industry</description>
	<lastBuildDate>Fri, 23 Jul 2010 12:02:03 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on Unity 3D and Web Pages Article 1: Represent by links for 2010-07-23 — Infinite Unity3D</title>
		<link>http://pennymo.com/2010/07/17/unity-3d-and-web-pages-article-1-represent/comment-page-1/#comment-52</link>
		<dc:creator>links for 2010-07-23 — Infinite Unity3D</dc:creator>
		<pubDate>Fri, 23 Jul 2010 12:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://pennymo.com/?p=211#comment-52</guid>
		<description>[...] Unity 3D and Web Pages Article 1: Represent &#124; 2 Cents on MMOs (tags: unity3d integration)       No tags for this post. [...]</description>
		<content:encoded><![CDATA[<p>[...] Unity 3D and Web Pages Article 1: Represent | 2 Cents on MMOs (tags: unity3d integration)       No tags for this post. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Importing Spore&#8217;s Collada models into Blender on a windows Vista machine by Pennymo</title>
		<link>http://pennymo.com/2009/08/17/importing-spores-collada-models-into-blender-on-a-windows-vista-machine/comment-page-1/#comment-47</link>
		<dc:creator>Pennymo</dc:creator>
		<pubDate>Fri, 16 Jul 2010 15:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://pennymo.com/?p=37#comment-47</guid>
		<description>&lt;strong&gt;Pennymo...&lt;/strong&gt;

[...] all about pennymo [...]...</description>
		<content:encoded><![CDATA[<p><strong>Pennymo&#8230;</strong></p>
<p>[...] all about pennymo [...]&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on XML and Unity3D by tonyoakden</title>
		<link>http://pennymo.com/2009/11/21/xml-and-unity-3d/comment-page-1/#comment-21</link>
		<dc:creator>tonyoakden</dc:creator>
		<pubDate>Wed, 23 Dec 2009 02:07:46 +0000</pubDate>
		<guid isPermaLink="false">http://pennymo.com/?p=182#comment-21</guid>
		<description>Great article thanks!  I used it to write code to save and load XML data in my Unity project.  I have a question though.  If I try to serialize a class which inherits from mono behavior I get an error when the serialization is being done.  Any idea why that might be and how to fix it?  I can work around the problem, but it&#039;s tricky to do sometimes.

Thanks again for the article!

Tony

http://www.charliedoggames.com</description>
		<content:encoded><![CDATA[<p>Great article thanks!  I used it to write code to save and load XML data in my Unity project.  I have a question though.  If I try to serialize a class which inherits from mono behavior I get an error when the serialization is being done.  Any idea why that might be and how to fix it?  I can work around the problem, but it&#8217;s tricky to do sometimes.</p>
<p>Thanks again for the article!</p>
<p>Tony</p>
<p><a href="http://www.charliedoggames.com" rel="nofollow">http://www.charliedoggames.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Social media pushing computing to a tipping point by Twitted by edsull</title>
		<link>http://pennymo.com/2009/12/01/social-media-pusing-computing-to-a-tipping-point/comment-page-1/#comment-19</link>
		<dc:creator>Twitted by edsull</dc:creator>
		<pubDate>Tue, 08 Dec 2009 09:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://pennymo.com/?p=193#comment-19</guid>
		<description>[...] This post was Twitted by edsull [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was Twitted by edsull [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Social media pushing computing to a tipping point by Tweets that mention Social media pushing computing to a tipping point &#124; 2 Cents on MMOs -- Topsy.com</title>
		<link>http://pennymo.com/2009/12/01/social-media-pusing-computing-to-a-tipping-point/comment-page-1/#comment-17</link>
		<dc:creator>Tweets that mention Social media pushing computing to a tipping point &#124; 2 Cents on MMOs -- Topsy.com</dc:creator>
		<pubDate>Thu, 03 Dec 2009 15:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://pennymo.com/?p=193#comment-17</guid>
		<description>[...] This post was mentioned on Twitter by Jeremy Nusser and Edward Sullivan, NoirTalon. NoirTalon said: Rapid growth rates seen in social media are pushing computing to a tipping point http://bit.ly/6uUFJe when will there be a new architecture [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Jeremy Nusser and Edward Sullivan, NoirTalon. NoirTalon said: Rapid growth rates seen in social media are pushing computing to a tipping point <a href="http://bit.ly/6uUFJe" rel="nofollow">http://bit.ly/6uUFJe</a> when will there be a new architecture [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on XML and Unity3D by Reading Text Data Into A Unity Game &#124; MindTheCube</title>
		<link>http://pennymo.com/2009/11/21/xml-and-unity-3d/comment-page-1/#comment-16</link>
		<dc:creator>Reading Text Data Into A Unity Game &#124; MindTheCube</dc:creator>
		<pubDate>Tue, 01 Dec 2009 19:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://pennymo.com/?p=182#comment-16</guid>
		<description>[...] use the Mono libraries to read and write XML, this article seems to cover the topic [...]</description>
		<content:encoded><![CDATA[<p>[...] use the Mono libraries to read and write XML, this article seems to cover the topic [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on XML and Unity3D by Script de gestion de XML dans Unity</title>
		<link>http://pennymo.com/2009/11/21/xml-and-unity-3d/comment-page-1/#comment-14</link>
		<dc:creator>Script de gestion de XML dans Unity</dc:creator>
		<pubDate>Mon, 23 Nov 2009 21:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://pennymo.com/?p=182#comment-14</guid>
		<description>[...] les explications sont fournis sur le site et le code complet est ici, à vous les joies du XML.   Commentaires [0]Digg [...]</description>
		<content:encoded><![CDATA[<p>[...] les explications sont fournis sur le site et le code complet est ici, à vous les joies du XML.   Commentaires [0]Digg [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on XML and Unity3D by Unity 3D Connecting with the outside</title>
		<link>http://pennymo.com/2009/11/21/xml-and-unity-3d/comment-page-1/#comment-13</link>
		<dc:creator>Unity 3D Connecting with the outside</dc:creator>
		<pubDate>Sun, 22 Nov 2009 05:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://pennymo.com/?p=182#comment-13</guid>
		<description>[...] XML and Unity3D    Share and Enjoy: [...]</description>
		<content:encoded><![CDATA[<p>[...] XML and Unity3D    Share and Enjoy: [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity 3D DOES support Collada by ruedaminute</title>
		<link>http://pennymo.com/2009/09/03/unity-3d-does-support-collada/comment-page-1/#comment-12</link>
		<dc:creator>ruedaminute</dc:creator>
		<pubDate>Thu, 19 Nov 2009 16:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://pennymo.com/?p=83#comment-12</guid>
		<description>I am writing a series of very thorough tutorials on my blog about getting Spore creatures into unity3D, the best way to do this I have found is with Maya...

check them out here: 

http://blog.ruedaminute.com/2009/11/use-your-spore-creatures-as-game-characters-inside-unity3d-part-1/</description>
		<content:encoded><![CDATA[<p>I am writing a series of very thorough tutorials on my blog about getting Spore creatures into unity3D, the best way to do this I have found is with Maya&#8230;</p>
<p>check them out here: </p>
<p><a href="http://blog.ruedaminute.com/2009/11/use-your-spore-creatures-as-game-characters-inside-unity3d-part-1/" rel="nofollow">http://blog.ruedaminute.com/2009/11/use-your-spore-creatures-as-game-characters-inside-unity3d-part-1/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on An untalked about virtual Currency: Achievement Currency? by Noir</title>
		<link>http://pennymo.com/2009/10/31/an-untalked-about-virtual-currency-achievement-currency/comment-page-1/#comment-9</link>
		<dc:creator>Noir</dc:creator>
		<pubDate>Sun, 01 Nov 2009 21:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://pennymo.com/?p=164#comment-9</guid>
		<description>Weird....</description>
		<content:encoded><![CDATA[<p>Weird&#8230;.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
