Displaying posts filed under

Tech

Posts of a technical Nature

Jul
17
2010

Unity 3D and Web Pages Article 1: Represent

So what is the use of a web plugin if you can’t actually control what’s going on in the plugin from the web page it is part of? This is the first of a small series of articles on integration between the Unity 3D plugin and the web page it sits in.
Background
After a long, day [...]

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Nov
21
2009

XML and Unity3D

I needed to be able to save game state, and I wanted to communicate back and forth with websites, and I needed the files to be human readable, and I needed it to be easy [I have been told I am very needy]. The best thing for me to do was to figure out how [...]

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Sep
11
2009

They grow up to be so big

Having objects just “appear” may be cool on stage, but in a game, it’s kinda lame. I needed my game objects to “grow” into place so they would catch the players eye.
How to do that in Unity3d? well the unity 3d web forums gave me a hint.
Bottom line is to use the Coroutine function yeild, [...]

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Sep
8
2009

Prototype Milestone: Fully playable version

First fully functional free to play game developed using Unity 3D
it’s like wood schulpting with a chainsaw, at night, in a dark room with only one window.

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Sep
4
2009

Putting Unity 3D content into WordPress: Futile attempts

I like using Media Library in Word Press.
When you build a project in Unity3d, select the web build, and pick a seporate folder for unity to put the output file into.
In Wordpress, in Site Admin, click the media link, and upload new media, browse to directory you told unity to dump the files. Select and [...]

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Sep
4
2009

Putting Unity3D Content into Wordpress blog, part 1

Where to find, and how to install the Unity3d WordPress plugin

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Sep
4
2009

A venture into Unity 3D

I have had Unity 3D for 15 days now. I have to say I am a complete convert.
Sure it has it’s bugs, and problems like any software, but they are few and far between.
One huge advantage Unity has is the sheer number of blogs and posts and information for developers. I have to say Will [...]

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Sep
3
2009

Unity 3D DOES support Collada

You can use spore and sketch up models in your Unity 3D projects.

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Aug
17
2009

Importing Spore’s Collada models into Blender on a windows Vista machine

Patch 5 of Spore allows you to export your spore creatures as collada models and Blender 2.49 has a collada importer, but out of the box, it does not quite work with the spore models.
Also, Vista puts files in strange places. I have been playing around with blender, and the spore models.
Here is a brief tutorial [...]

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Aug
10
2009

How many cows are in an MMO?

My kids ask me all kinds of bizarre questions.
As I was doing research for a presentation I gave at the Login conference earlier this year, I discovered a bit of information that even put a quizzical look on my children’s faces.
how many cows go into the running of an MMO?
It sounds bizarre, but this is [...]

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