Displaying posts filed under

MMO topics

Generic blogs about MMOs

Jul
22
2010

Has the game industry finally figured out women?

A new study published recently  show that women outspend men. As reported by gamasutra
In their second annual survey on “Virtual Goods Market Penetration and Growth in North America,” the two firms found that the median of digital goods purchases grew 67 percent from $30 in 2009 to $50 in the current year. [...]

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Nov
1
2009

Enter the Economist

when games added Music, Physics, Graphics their appeal broadened to new audiences, economics in games is expanding the appeal and relevence of games to more and broader audiences.

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Sep
4
2009

Putting Unity 3D into wordpress: A Nice Solution

“ShadowBox” or “LightBox” are nice plugins for WordPress that allow you to open content in a new window. The new window is very nicely, and transparently, placed over the existing page.
Another option is to upload the web page that Unity 3d creates when you build a web project. If you upload both the file and [...]

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Sep
2
2009

The Anatomy of an MMO Part 5: What Now

make a fool out of myself by predicting the future of MMOs

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Sep
2
2009

The Anatomy of an MMO Part 4: How

How to start sizing your next online games project without breaking the bank, your brain, or your heart.

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Sep
2
2009

The Anatomy of an MMO Part 3: Gutz

This section of the presentation walks through the 3 major organ system.

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Sep
2
2009

The Anatomy of an MMO Part 2: MMO Patterns

MMO Spotting
Ever ask yourself
“What kind of MMO is that?” “How is that MMO put together and how is it different from others?” “What kind of MMO am I (building)”?
I thought not.
MMOs come in all shapes and sizes. From a players perspective the experiences range from flash based games that allow players to talk to eachother, [...]

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Sep
2
2009

The Anatomy of an MMO Part 1: Introductoin and History

MMOs in one form or another Predate the PC era, and even for the earliest game designers, the power of a computer to communicate with multipule people simultaniously was a key factor of game design and the use of technology in entertainment.

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Aug
10
2009

How many cows are in an MMO?

My kids ask me all kinds of bizarre questions.
As I was doing research for a presentation I gave at the Login conference earlier this year, I discovered a bit of information that even put a quizzical look on my children’s faces.
how many cows go into the running of an MMO?
It sounds bizarre, but this is [...]

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May
19
2009

Bring up an MMO in notime…

I, still, hate disk drives.
After waiting for the umpteenth time for my system to finish twiddeling it’s disk drive, I had a wayback,
a flashback, Way back in the day, one of my  my first jobs was managing a network of Sun diskful and diskless workstations, all connected to a Sun 4110.
diskless install and boot was [...]

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