when games added Music, Physics, Graphics their appeal broadened to new audiences, economics in games is expanding the appeal and relevence of games to more and broader audiences.
1
2009
2
2009
2
2009
2
2009
2
2009
The Anatomy of an MMO Part 2: MMO Patterns
MMO Spotting
Ever ask yourself
“What kind of MMO is that?” “How is that MMO put together and how is it different from others?” “What kind of MMO am I (building)”?
I thought not.
MMOs come in all shapes and sizes. From a players perspective the experiences range from flash based games that allow players to talk to eachother, [...]
28
2009
10
2008
Ratz… I did’nt make the list
But lots of people I know and respect did…
http://www.beckett.com/estore/news/?eskin=subMOG&a=9562&s=1
The complete list of the Top 20 Most Influential People in the MMO Industry:
• 1. Rob Pardo, Senior VP of Game Design, Blizzard Entertainment
• 2. Jeffrey Steefel, Executive Producer, Turbine
• 3. John Smedley, CEO, Sony Online Entertainment
• 4. Hilmar Pétursson, CEO, CCP
• 5. Jack Emmert, CCO, Cryptic [...]
8
2008
Allstate makes games, players get rate break
http://dsc.discovery.com/news/2008/10/10/video-games-drivers.html
Here it is… Allstate offering a specialized computer game
NEW YORK (AP) — Could playing computer games enhance mental agility enough to turn people over 50 into better drivers? Allstate Corp. wants to find out, and if the answer is yes, it might offer insurance discounts to people who play the games.
Could playing computer games turn [...]
16
2008
Asset Management Metaphore #1 The Library
I deal with production pipelines and production asset management systems all the time. I’ve come up with a couple metaphore’s I like.
Asset Management library metaphor
An asset management system is a lot like a library. Artists and Engineers create assets, like books, and then deposit them into the library. Once the assets are in the library, [...]