The Anatomy of an MMO Part 1: Introductoin and History

I am posting a series based on a presentation I gave at the Montreal International Game Summit in 2008. Apparently the presentation was too big for them to post. So, I am breaking it down, and posting it here in 6 parts.

First part,  a brief introduction of, who I am and what the presentation will cover (feel free to skip this part, it does not traslate well to web presentations)

Note: some of the content on The final slide in this section is courtesy of CCP from 2006/2007 I hosted a presentation with CCP on the technology of EVE OnLine at the GDC in 2007.

Anatomy of the MMO 1.7.1 Intro

The next section is a brief history of the MMO. MMOs in one form or another Predate the PC era, and even for the earliest game designers, the power of a computer to communicate with multipule people simultaniously was a key factor of game design and the use of technology in entertainment.

Anatomy of the MMO 1.7.2 History

Next posting, MMO patterns.

NOTE: These presentation’s are provided in .pps format. Power Point slide show

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